According to foreign media reports, Samsung today released the new virtual reality helmet Gear VR, although the new product is very similar in appearance to the 2016 helmet, but there is still a clear difference: the new helmet released this time Only remote control.
The new product is called "Gear VR with Controller" (Gear VR with remote control), users can use the remote control to click, drag or shoot virtual objects in the virtual world, and no longer need to use the helmet as before. The corresponding button to adjust the volume.
The previous Gear VR helmet can be synchronized with traditional Bluetooth handles. Although the new helmet doesn't look as high-end as the combination of the Oculus Rift and the Touch remote, Samsung claims that this Gear VR with a remote control provides a more immersive experience.
Adding a remote control to the Gear VR helmet is also in line with competitors, as Google Dreams Daydream View can be used with its Pixel and Pixel XL phones.
In terms of product specifications, the new helmet is almost identical to last year's helmet, such as a weight of 345 grams, a viewing angle of 101 degrees (also related to the phone you use), a lens thickness of 42mm and so on. New helmet-compatible phones include the Galaxy S7, S7 Edge, Note 5, S6 Edge+, S6 and S6 Edge.
The new helmet's remote control requires 2 AAA dry batteries. If you use an average of 2 hours a day, 2 batteries can be used for 40 days. The remote control weighs about 64 grams, and the keypad is equipped with a touchpad, activation button, home button, back button and volume button. In addition, the remote control is equipped with a wrist strap to prevent the user from smashing the remote control while playing an action VR game.
A Samsung representative confirmed to CNET that the remote can be connected to a VR-enabled mobile phone such as the Galaxy S7 via Bluetooth, so it is compatible with the previous Gear VR helmet. This means that the remote control for the new helmet is likely to be sold separately.
Samsung also added that the company will hold an Unpacked product launch conference on March 29 to announce details of the release time and price of the new helmet.
Will Google Daydream be panic?
At the end of December 2016, a foreign media author said that Google Daydream View is very interesting, but not ready to enter the "Golden Time", and there is still a gap compared with its only mobile VR helmet competitor Samsung Gear VR. But the gap between the two competitors will narrow next year, and Daydream may even overtake Gear VR because it has several major advantages. But with the Gear VR also paired with the controller, Google Daydream View seems to be farther away from the goal of transcending. The VR dimension re-shared this article. From these comparisons, it can be seen how much the contrast between Samsung and Google is. The following is an article compiled by VR dimension (the chapter on controller comparison has been deleted):
Daydream will be compatible with more smartphone brands
The consumer version of Gear VR was first introduced last year and is only compatible with the Samsung Galaxy S6 and the next five phones.
Daydream was launched in November this year. Initially it was only compatible with Google Pixel and Pixel XL. But now it is compatible with Moto Z and Moto Z Force.
Daydream doesn't officially mention which phones will be compatible next, but the manufacturers of high-end Android phones actually want their phones to work with Daydream, so in 2017, it is estimated that most of the well-known brands of Android flagship phones can be compatible with Daydream. .
On Daydream, it’s easier to plug in your phone and turn on VR.
Gear VR needs to be plugged into the port on the bottom of the phone. Then the top of the phone is just stuck on the other pin. Open the main screen of the phone and insert it into the helmet so that the Gear VR library can be started automatically.
At least on my helmet, the smaller Galaxy S6 fits snugly in the helmet, and the auto-start feature doesn't work every time. However, even if Gear VR is automatically launched, Daydream's "low-tech" approach is still easier and more reliable. When using Daydream, you can open a VR game or app, then put the phone into the "door" of the helmet, and then whatever the strange action you wear with the VR helmet, the phone will be comfortable and safe to stay there, no need USB port.
Content library will continue to grow
Where is the biggest problem with Daydream? Because its content library is very scarce, but this may be because it was launched soon. If the rapid growth of other Google platforms (including Google Cardboard) can provide some reference, then Daydream's content will increase greatly in the near future.
Samsung did get help from Oculus, and Oculus is providing developers with a lot of money subsidies, but it's unclear how much of these efforts are concentrated on the Oculus Rift helmet, and how long Rift / Gear can keep the content exclusive. Use right. Many top Gear VR games have appeared in the Daydream content library.
The shape of Daydream looks better
Daydream is not only soft, but also cleanable, and is more visually appealing than the hard black plastic look of the Gear VR. Many people may find that the appearance is not that important, but some people think that a good-looking appearance can attract more people to try it.
Many other problems are minor, or easy to remedy
When choosing any type of helmet, it is also a very important factor to wear it if it feels right and fits the face. Many people in the industry say that Gear VR is relatively large, and it feels better than Daydream, but for some people, the opposite is true. For example, some people think that the helmet that is too wide feels light leakage around the face when worn, but the narrower Daydream wears light leaks around the nose. So different wearers also have different feelings.
Other shortcomings of Daydream, such as poor adjustability, are very minor for most users.
The main disadvantages of mobile VR are not related to helmets.
No matter which helmet you use, the main limitation of mobile VR is not the helmet, but the phone connected to them. At this point, both Gear and Daydream are constrained by the quality and processing power of smartphones. The difference between the helmets themselves is small compared to the platform and mobile hardware.
Of course, this situation will change if the helmet manufacturer makes significant improvements to the technology. From this perspective, Samsung/Oculus seems to be more likely to win the contest, as Oculus's CTO, John Carmack, mentioned that he wants Gear VR to have position tracking. This function refers to tracking your lower neck movement through space. If Gear VR implements this function, the situation will be very different, and Daydream will be far behind.
On the other hand, Google has obvious advantages in software platform development, and the release of Pixel mobile phone also indicates that the company has potential in hardware manufacturing. If you forecast 2017 based on the situation in 2016, then Daydream may gradually occupy the top spot in the field of mobile VR. Oculus is unlikely to launch a surprisingly exciting feature when upgrading Gear VR in 2017, although it may do so in the future.
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