MWC 2017: ZTE Officially Launches VR End-to-End Live Broadcast Solution

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MWC 2017: ZTE officially announces VR end-to-end live streaming solution from Baidu VR

On February 27, 2017, the 2017 Mobile World Congress (2017MWC) hosted by the Global System for Mobile Communications Association (GSMA) was held in Barcelona, ​​Spain as scheduled. The Mobile World Congress is the most influential communication exhibition every year. As an important exhibitor, ZTE officially announced VR end-to-end live broadcast solutions at this conference.

With the development of broadband services and 4G/5G, the big video industry is in a period of rapid development, and VR is the most glittering technology in large video services. With the accumulation and precipitation of the video field for the past 20 years and continuous research on large-scale video frontier technologies, ZTE officially released VR end-to-end live broadcast solutions, including VR content acquisition, flexible network support, and large video. Platform and VR SDK / STB terminal several important components.

In the exhibition, ZTE displayed its low-latency 2K P30 VR live broadcast service based on wireless network and cable network. Through the use of VR helmets, VR mobile phone applications, STB set-top boxes and other terminal methods, ZTE’s 360-degree panoramic screen and mobile capture screen were displayed. Presented to visitors, it attracted the attention of many customers and media. The VR live broadcast delay displayed this time is less than 2 seconds. It truly realizes the real-time nature of VR live broadcasting. The new VR EPG6.0 also brings users the ultimate interactive experience.

In the ZTE VR end-to-end live broadcast solution, the low-latency VR multicast solution relieves pressure on the access network and greatly reduces CAPEX. JITP real-time encapsulation and transcoding technology ensures efficient content distribution and VR live broadcasting capabilities. The CDN content distribution network with large concurrent processing capacity guarantees a stable VR live broadcast experience. According to the experience requirements of VR video broadcast service, the rapid and flexible layout and deployment of a dedicated, low-latency, high-bandwidth end-to-end mobile network ensures that the VR broadcast stable. Based on the above bright spot technologies, ZTE's end-to-end VR live broadcast solution has already had commercial capabilities, and its application scenarios are very extensive. It covers live entertainment, VR education, VR medical services, VR shopping, and online red VR live broadcast. Bringing users a revolutionary video experience.

ZTE's VR end-to-end live broadcast solution also provides set-top box VR solutions. Based on the set-top box, the VR set-top box HC100 integrates industry-leading ultra-quadruple CPUs and five-core GPUs to support VR live streaming. And on-demand streaming decoding function, with the helmet's playback capabilities, to provide users with a clear, smooth, high-speed VR viewing experience.

ZTE's large video market share continues to lead. As of today, there are more than 90 commercial offices in the world, with a system capacity of 80 million, and more than 100 global CDN product sites. The total concurrent capacity exceeds 100T. Among them, Jiangsu Telecom, the largest single player in the world, has over 6 million users. VR technology continues to develop. ZTE has never stopped exploring. In the future, ZTE will expand more applications and business models in the VR field to provide users with rich visual experience.

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