At present, VR is still in its infancy. No matter whether the mobile VR head or PC head sales have not reached the mass market's popular specifications. In other words, it takes a long time for everyone to own a VR device or wear AR glasses. So, what are the factors that lead VR/AR into the mass market? Price is certainly an important factor, but Tim Sweeney, founder of Epic Games, believes that better optical hardware and smaller body size are two important factors.
"In order to replace the display, keyboard and mouse in our practical and practical way, the single-eye pixel needs to reach 4K, and the body size should be small enough for people to take with them for a whole day or even every day."
However, Tim Sweeney believes that these obstacles will soon be resolved.
"A lot of things are happening, and Moore's Law will allow people to reach 4K with a single eye, because many manufacturers will produce cell phone-sized 4K LCD screens that will be deployed to OLED screens soon. This will be achieved in the next step."
Moore's Law states that when the price does not change, the number of transistors that can be accommodated on an integrated circuit will double approximately every 18 months, and the performance will also double. In other words, the performance of the computer that every dollar can buy will more than double every 18 months. This law reveals the speed of progress in information technology.
Tim Sweeney explained that reducing weight is only a result of componentization.
“Think about what the computer looked like 20 years ago and what it looks like today, and that Apple eventually put all this configuration into the smartphone. If you take the iPhone apart, you will find a specific circuit board, a custom component in a The compact way is arranged together. All this will happen to VR/AR."
"I think what we see in VR has not yet reached the level of custom hardware configuration into the application; we have re-used cameras, displays and motion sensors in mobile phones. When developers designed VR from this perspective, The results will be unsatisfactory, not just quality, performance, and size will not be convenient."
Tim Sweeney believes that hardware comfort and availability technology will make significant progress in the coming years, but it will take a long time to reach the same popularity as smartphones.
“I think it will take 10-12 years for AR/VR screens to be able to size glasses, so that people can wear them everyday.â€
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